I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Features. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Light cruiser: basically the child of a destroyer and a cruiser. Imo this is excellent in early-mid game when you're still building up your. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. « Reply #64 on: March 10, 2023, 09:03:29 AM ». • 1 yr. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Starsector > Mods [0. Beware though it increases ordinance points for all ships. aaronrizz • 3 yr. They work perfectly fine. 95. ago. So if you want your escort protecting the front (e. Added a setting to disable hull production limitations. ago. If you are on iron shell 1. Normally, hull is protected by armor. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 2%. json that could be the source of the issue. -Hull Beam I, II -Decreased flux/damage ratio from ~0. starfarer. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. 95a] Low Maintenance 1. This helps as your slower capital speed and flux makes keeping some distance desirable. 3 « 1 2 3. Every mod will need a Mod_Info. It's a different building that. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. v2. It's usually better to just colonize another planet in the same system and put your heavy industry there. But no shields or energy weapons. Credits. 7a - 11/14/23 A quick "HOT" fix :). 1. c - Campaign content expansion. . g. They work perfectly fine. They also like to include some of the best new features inside those giant mods. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. ago. ago. B - compromised hull, faulty power grid. Trending now [0. 1] Yunru Core +. 9. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. They go straight into your storage, so they're basically free (unless you consider the building upkeep). 5 with ease and take your gaming experience to the next level. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. Re: [0. D - degraded drive field, increased maintenance. 1a] Forge Production v1. Changelog 1. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. 3. 1. 8. No surprise, most combat hull mods ended up in high tiers. Overhauls. 1. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. The Grug lifestyle. Sounds like some sales BS. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. 3. g. 1a] Supply Forging 1. RuntimeException: Ship hull variant [kite_Stock] not found! java. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. You're not fitting a proper, human-crewed flight deck on a frigate hull. 0. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Some hullmods are built into ship hulls and cannot be removed. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Right click is set to Eliminate. Some of the product will be exported for income, and some of it will be. loading. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Heavy industries produces $25k of personal budget per unit of production. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. Tier list for Character Skills in 0. He. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. B - compromised hull, faulty power grid. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. scripts. With our comprehensive installation and usage guide, you'll be able to install and use [0. You can find a research station if you have the HMI mod that will let you use the template to get the ship. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Join a faction to gain useful support and represent them in war and peace, or start your own. 3 Mod, the choice for serious players seeking advanced features and customization options. Set "useLargeRipple":false. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Only add the. Re: [0. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. TheThunderhawk • 3 yr. Everyone is welcome There are only 3 guidelines: 1. HMI adds like 3 or 4 systems worth of exploration content. •. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Evolution 3. starfarer. com. Ships. The high flux capacity should be utilized to defend itself as it cannot. 1. It converts metal and heavy machinery to supply. The theme has a early 1900s German aesthetic. ago. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Join. 1. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 0: - Change Starsector version to 0. Pristine nano-forges can also be found in research and mining stations. Current Changelog. 96a] Force Auto R. Despite buffed, it still do not breakthrough armor and hull good enough. Compatibility improvements I intend to make once other mods update for 0. . The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. -Engage, Harass, Eliminate are all different things. Though im not sure it affects ai, it makes it to where your ships. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. Added a setting for unlock of ability and hullmods at game start. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. ini file within the GraphicsLib folder in a program like Notepad++. 1. 96a] Progressive S-Mods (0. Quantum Heatsink hullmod: - New extra system: Cryoflare. 9. 1. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. You are talking about Industrial Evolution’s forge templates, I think. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. 5Starsector > Mods > [0. 5. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. 5. c - Campaign content expansion. ago. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 95. Starsector > Mods > [0. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. fs. I'm wondering, is it worth getting now? This thread is archived. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. They grant bonuses such as increased range and armor. Evolution 2. Starsector > Mods > [0. Aria the Escalation v. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Anyway, have fun. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. Some of the product will be exported for income, and some of it will be. lang. . You need a ship forge for complete templates. The laboratory, the hull deconstructor and the hull forge. Hoist the sails and go pirating. (5,7) 15 damage, 85% reduction. • 15 days ago. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Actually you're not wrong, this is probably the best QoL skill there is. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. 3. Be careful when boarding ships. clumsyninja240 • 2 mo. 4. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). And btw, you can also add ship components which will help, but. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. All mods:Ship quality is the max of your biggest and best bonuses. Much has happened, and much is yet to become reality. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Ship Catalogue / Variant Editor (SCVE) v1. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. one that allows custom searches through editing a CSV file. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. Scale it 1-10 for ease --- yep. c - Campaign content expansion. 2000-3000 are enough to steal the forge without a bombing. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Last I played it added +25% income to the colony. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. The theme has a early 1900s German aesthetic. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. You are talking about Industrial Evolution’s forge templates, I think. DolanTheCaptan • 2 yr. You need a ship forge for complete templates. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Combat endurance on AI core gives +15% readiness, 35% now. Doesn't effect anything else to my knowledge. Edit- almost forgot that putting a Alpha core on the. 7. c - Colony content expansion. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. 96a] Industrial. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 5 – 10/31/23. With ion pulser it'll take an hour to destroy even enforcer. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. 1a] Forge Production v1. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. If a ship can be fit for the AI though, I made the fit for the AI. 95. 96 changed some UI code and some mods can have. 1. 1a] Industrial. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. Previous Post [Starsector Mods][0. - Redesign of stations' shield systems. Starsector > Mods [0. Only up to date for version 0. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. I just saw, the game received 2 mayor updates that should've fixed those issues. 9. Some of my 0. The Special contact you get at the Prism Freeport with Nexerelin is great. laboratory (after the hull forge used a template, this template is turned into a degraded template. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 8 save, remove the hull mod, save, exit and update to prevent a conflict. 8 NOTE: Any 2. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. a – Campaign content expansion with. 95a or higher should work fine),. 96a] Industrial. 5 forge modpack thing for friends. 95a] Hullmod. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. if the officer is assigned to another ship with the wingcom. 1. Right click is set to Eliminate. The large ripple uses a lot of video memory. 4% completed, the first "ship" appears. 3 (forge_production) Commissioned Crews 1. 96a] Industrial. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. The restoration docks is a great example of this. Recommended for people with 8 GB of System RAM or more. Dri. Increasing vents will give you better passive vent, and better active vent. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. The Tragically Hip setlist: Open YouTube Playlist. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. 6. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Elevate your Starsector gameplay with the [0. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. ScriptStore - Class. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Honestly, both are valid options. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Installed. • Auxiliary Generators: Provides some slot. Ship Catalogue / Variant Editor (SCVE) v1. Arranging holidays in an embrace with the Starsector is priceless. 96a-RC10] BigBeans Ship Compilation. Blueprints, Doctrine, and Production. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. c - Campaign content expansion. Sounds like some sales BS. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 1. 9. It can deal crippling hull damage, though, and wipes out most fighters easily. There are two types of hullmods that you can install on your ship. - Additional armor and hull and light shield capacity for basic Archean Order station. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 8. Phase Lib. Humans can make things, especially considering the technology level in starsector's universe. r/starsector. Or edit the ship excel table to decrease specific ships' fuel costs. lang. The main problem is the ion pulser. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Focus on systems with a remnant presence, especially ones with a medium or high warning level. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Elevate your Starsector gameplay with the [0. There is a mod that updates the JRE of starsector in the discord server. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Try focusing on one faction at a time. Re: [0. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». 95. When it reaches zero the ship is disabled or destroyed. Evolution 3. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. 6. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. - Watch as all the ships are deleted. Pretty neat for early game i would say. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. comment sorted by Best Top New Controversial Q&A Add a Comment. . If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. ago. 1a] Industrial. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Reverted ship changes. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 16. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Various Effect Supports. 1a] Forge Production v1. Hull deconstructor - appears as a weapon array that's aimed at itself. It adds a variety of new ships and fighter wings to the Persean Sector, including. 2 as a flagship. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. It's only completed 25% of it's training, but already producing some. Good, but too high flux cost. Beta makes many copies. lang. Guilty-Deer-2147. csv. Thought that this was supposed to be a rift generator. You then take the new blueprint to. D - degraded drive field, increased maintenance. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. Posted April 30, 2022 by Alex in Development. Their exclusive living hull designs (seen. 93. 95. 3. HMI adds like 3 or 4 systems worth of exploration content. 7MB ; 659-- Nexerelin.